Choose an asset
Bounded asset preview. It does not simulate a complete game or establish production readiness.
Usage and exact requirements
Upload, crop and geometry
Original file bytes are retained. For images, cropping creates a separate PNG derivative at the slot’s frame size. Fonts and audio keep their file formats; pixel cropping does not apply. Check the selected slot’s accepted formats and requirements before choosing a replacement.
No replacement selected.
Motor hubs
Centers use 0–1 from the frame's top-left corner. Radius uses the existing normalized geometry. Apply checks every complete rotor envelope and the slot's required motor count. No image pixels or saved revisions change.
Occupied bounds are measured from nontransparent pixels. Required motor count and slot frame remain locked. Metadata changes do not change gameplay collisions.
Pixel editor · single layer, up to 128 × 128
Choose a supported sprite slot, then create a blank frame or edit the current raster. Larger artwork uses crop and metadata controls above.
Theme tokens
Tokens update this studio’s previews. Save/export is separate; player settings and gameplay rules are not modified.
AI prompts
Asset revision history
Reverting binds an earlier immutable asset in a new theme revision. It never overwrites the original record.
This records your evidence in a new immutable revision. A successful import or prompt is not review evidence.