ORIGINAL ART · OVERHEAD REVIEW 03

Industrial field kit

Directly overhead bodies: helmet crowns overlap shoulders, equipment sits on the back or sides, and short strides stay on the ground plane.

This checkbox applies only to this review.

All twelve families, three appearance kits and eight headings. Previous and corrected rigs are compared at actual 16 / 24 / 32 px and enlarged sizes.

Flight and machinery

Existing FPV rig and connected body; candidate surface detail on the utility car and tank. Vehicle shapes retain their current game rules.

Shared terrain materials

Concrete, rutted earth and tread plate use the same original pixels in the board renderer and native flight material maps.

Equipment and movement sounds

Play a short sample through the game mixer. Your mute and Effects settings apply. Nothing plays automatically.

Defeat treatments

Review in the native game

Board links use the corrected overhead rig for every family. Native SIM retains separate 3D models. Collision and gameplay rules remain authoritative.

Use the same animation in Studio

Asset Studio → enemy slot → Actor animation · advanced. Edit bounded clips or atlas frames, compare at phone size, then stage and save/export a normal immutable collection. Earlier static revisions remain available.

Transparent twelve-pose machinery atlas