First Flight Coach
Learn to close a line, read the empty side, and finish a picture in three focused lessons using the real game simulation.
Begin lesson one
Browse previous software builds with their original gameplay, saves and artwork. Choose missions and packs inside the game.
Release historyLoading preserved builds…
Enemy workshop · preview, configure and practiceFIELD KIT / GAME GUIDE
Leave safe ground, cut through a living field, and close your route before the hunters reach it. Every clean capture reveals more of the world beneath.
No account · saves stay local · keyboard, touch or controller
CHOOSE YOUR ENTRY
Learn the loop in three short lessons, chase a campaign clear, or share the controls on one screen.
Learn to close a line, read the empty side, and finish a picture in three focused lessons using the real game simulation.
Begin lesson onePick a class, reveal the campaign, collect pictures, and return for optional seals.
Launch campaignTwo boards, one screen. Race a friend with keyboard, touch, or two controllers.
Start a raceShare one arena. Claim ground together, use Support and rescue your partner.
Start togetherRemote races and shared missions are being explored. No matchmaking is live yet.
Future channel / not playableEXPANSION HANGAR / ALL INCLUDED
Choose a pack → Pick an unlocked mission → Install & play
The selected included pack installs on this device, then the level starts.
FPV Front · Pressure Lines · Orchard Crossing ready to launch.
Fly with directions alone. Contact pickups apply automatically; close your cut before a travelling impact reaches you, then choose a fresh direction. Face alternating walls, pursuit, erosion and timed lanes across three advanced maps. Six distinct pictures span Pressure Lines and this chapter.
Fly with directions alone. Contact pickups apply automatically; close your cut before a travelling impact reaches you, then choose a fresh direction. Explore three original First Light pictures without manual ability or boost actions.
Fly with directions alone. Contact pickups apply automatically; close your cut before a travelling impact reaches you, then choose a fresh direction. Explore three original First Light pictures without manual ability or boost actions.
Travelling trail impacts, eroding ground and timed lanes. Close your cut before a chasing pulse reaches your drone. Reach 65%, 75% and 85% to reveal the original First Light pictures. Each closed cut stops your drone; choose a fresh direction to continue.
Faster enemies, eroding ground and timed lanes. Reach 65%, 75% and 85% to reveal the original First Light pictures. Each closed cut stops your drone; choose a fresh direction to continue.
Three original Ukrainian picture rewards. Faster patrols, split courtyards and a night signal. Tap to fly; keep finding an opening.
Reconnect an orchard, reopen a river route, and bring the home beacon into view.
Cross interference, suppress emitters, recover a pulse, and capture with a net.
Break the shield relay, survive its release window, and isolate the final field.
Fly through Ukrainian-inspired gardens, timed weaving routes, and memory fields.
Three neon arcade maps with growing cut challenges and a procedural metal score.
Sixteen screenshot-based neon arenas: Channels, Crossroads, Hearts, Labyrinth, Arrows, Chambers, Crossgrid, Switchback, Spirals, Crossfire, Pinwheels and Wavebands.
38 word and symbol arenas with varied terrain, passages and enemies, inspired by FPV flight and Ukrainian cultural motifs.
Test proven loadouts across garden, neon circuit, and abstract network worlds.
Scan, stun, shield, relay, pulse, or slow.
Keep every completed reveal and replay a mission.
Pause, restart, step, and inspect verified runs.
Prepare the current build once, then play without a connection.
THE FIELD IS OPEN