After downloading a PNG, import it in this edition’s
Picture workshop
to assign it to a map and world. Keep the original video separately; this preview does not
store it.
VIDEO POSTER WORKSHOP
Loading the video poster workshop…
Inspect your own video, choose a time and capture its picture. This preview does not save
assignments, stories or game data.
Tab/arrows and Enter navigate. Controller South edits the selected field or slider; D-pad
changes it, South confirms and East cancels. Choose a source opens bundled examples and
current assets. New device files use the browser or operating system chooser. Escape cancels
work or returns to Workshop.
What the timestamps mean
The requested time asks the browser to seek. An observed frame timestamp comes from its
decoded-frame callback and can differ. Without that callback, the preview labels an
approximate playhead and unavailable frame timestamp. Neither value promises arbitrary
frame-number accuracy. Downloaded PNG bytes are the actual captured picture.
Frame stepping appears only after the browser reports a presented-frame timestamp. The
tool repeats bounded seeks until that timestamp changes; it never invents a frame rate. A
browser may skip more than one frame, so review the observed timestamp and PNG. Browsers
without that callback keep these controls disabled.