Feedback comparison

Watch the same six-second sequence with different visual accents. Both views keep the live line, warning, contact cue and secured territory.

Comparison view

Actor accents control banking, tails and moving parts. Heading, position, contact and stun cues stay visible. Capture and stun are separate authored events.

Cut in progress

Reference · all accents enabled
Comparison · selected accents

20 warmup frames, then 120 timed draws of both views. Measurements run only when requested.

Authoring fixture using the game's presentation primitives. This is an authored visual sequence, not a playable attempt, recorded replay, audio/haptic test or device qualification. Method and limits